Introducing the TerraLens® Geospatial SDK
TerraLens is a highly performant next-gen geospatial and display platform designed for easy project integration and quick implementation. TerraLens provides real-time 2D and 3D mapping with powerful data visualization tools. TerraLens also includes a flexible and full-featured UI development toolset that includes a robust set of advanced multi-touch features.
Shatter Expectations, Not Deadlines
TerraLens is a high-performance geospatial engine that delivers the features you need and works in your development environment
The TerraLens SDKs and runtimes can help you build and deploy native applications to a wide variety of platforms operating systems, and devices, and add powerful spatial capabilities to your native apps. TerraLens SDKs are available for most development environments and languages.
With TerraLens Web, you can also develop and deploy powerful and full-featured web applications.
Integrates with QML, Qt Quick, Qt, Java, WPF/.NET, MFC, Motif and other GUI toolkits
We’ll help you get your project off to a running start with sample projects, ample documentation, and live, dedicated support.
TerraLens® SDK Feature Gallery
Originally developed for aerospace and defense applications, TerraLens provides accurate, real-time display for a wide variety of sensor inputs, and is capable of processing over 16 million data points per second while displaying over 100,000 individual moving tracks
TerraLens consumes a wide variety of map file formats, and can display over 20 spheroid projections and over 30 map projections, (including polar projections). Projections and coordinate systems can be updated and changed at run-time
Broad Format Support
Map display features can be controlled and filtered at runtime with a full range of layering, priority, and transparency controls. The TerraLens presentation service makes it easy to integrate and blend multiple data sources as independent layers in your application viewport
Layers and Filtering
TerraLens delivers optimal performance on low-power hardware, including Intel integrated graphics, and SPARC/ARM architecture. TerraLens leverages platform capabilities when available, including multi-CPU and GPU hardware acceleration
Optimal Hardware Use
TerraLens includes a high-performance 3D terrain engine capable of registering and displaying terrain at up to 2.5 cm/pixel resolution (2D precision vector mapping provides up to 1cm/pixel accuracy) – all while displaying real-time data at a consistent high frame rate
TerraLens includes built-in support for multi-touch interaction on a touch screen. The included UI features provide a smooth and instinctual HMI for interacting with 2D maps or with terrain and targets in a 3D environment
Learn More About TerraLens
To learn more about TerraLens, you can view the TerraLens product brochure, or the simplified TerraLens product specifications page: